Sunday, June 23, 2019

Omake Gif Anime - Fairy Tail Final Season - Episode 314 - Irene Says Too Bad


Irene told Erza the story of her unfortunate life and worse motherhood and she still didn't feel anything for her daughter. Too bad, Erza!



Natsu learned from his internalized image of Igneel that the Demon Seed inside him is fusing with Dragon Seed, which is going to either kill him or make him worse than demon version of Acnologia or Irene.



Wendy enchanted Erza with some helpful buffs, which gave Irene a terrible idea. A terrible idea for Wendy, that is.



Irene enchanted herself onto Wendy's body, because she was a Dragon Slayer, an Enchantress, and someone who's Dragon Seed would never burst. However, Wendy is a quick study and enchanted herself onto Irene's empty body. Oops! 400 years worth of magic, and a hefty chest, easily overpowered Wendy's less experienced body.


In Erza vs. Irene Round 2, Irene got so mad, she reverted to her dragon body. I'm not sure she can return to her human form without Zeref's help again.

5 comments:

  1. How do you do such smooth good looking gifs? Can you do a tutorial about them? Would really appreciate it :D

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    Replies
    1. Heh. Well, I'm not going to give up all my secrets, but there are three main things you need to make a good animated gif.

      1. Frame rate. Find a program or software package that lets you control the frame rate of the gif you want to make. TV broadcasts are 30 fps and animated programs are usually a little under 24 fps. Having a gif at these frame rates would make huge files, but anime is a pretty good source, because the moving elements are actually only 12 or 8 fps. If you keep your gifs at 12 fps or faster, your pictures will look almost exactly like the actual broadcast.

      2. Color Space. Animated gifs are only 16 bit color, with the other 8 bits of their 24 bit structure handling the motion between frames. TV and animated programs are still in 24 bit color, so that's why if you make a standard gif, you will get banding across your image because 24 bit color is being downgraded to fewer colors in 16 bit. You need to have your program or software introduce dithering or some kind of error diffusion to simulate 24 bit color with only 16 bits worth of color. That's why my gifs look grainy or have random dots in them. But dithering isn't perfect and sometimes you will see some banding anyway.

      3. Continuity. What makes a smooth looking animate gif is matching up a moving element's position in both the first and last frame. You could hide this with a fade out or a scene change, but if you can match the lines of an animated character's motion at the end points of your short clip, an infinite loop will actually look like a loop. This part just comes from paying attention to detail.

      I hope that helps.

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    2. I own Sony Vegas Pro 14 and Photoshop CS6. Should it be possible to make gifs like yours with these programms? I don't know if you have experience with them, Im just curious. It's okay if you dont know, because you already helped me enough.

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    3. I am unfamiliar with CS6. I come from the video editing side of things and can barely keep straight the concept of layers in image creation and editing software. Ha! Good luck with trying things out.

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  2. I see thanks for the fast reply!
    Keep up the awesome work.

    ReplyDelete

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