Hyperdimension Neptunia - Episode 12 [END]
Tari wants to destroy the world. The other console goddesses come to help Neptune. They take out her weapons with great teamwork. But as Tari tries one last attack, a superior villain steals her thunder. Planeptune throws a party to celebrate.
Hah! They even mentioned the Great Tari Crash. The Japanese dialog actually called it what the Japanese called it in 1983, Tari Shock. In the anime's version of events, Tari tried to tell her citizens how to act, and they lost faith in her, and her share power collapsed. However, in the real world, Atari lost control of publishing standards for third party developers, and the market was glutted with horrible games. The market collapsed from $3 billion in revenue worldwide in 1983 to only $100 million in 1985.
These days, when most of the thousands of apps that Apple and Google like to crow about are mainly single function "fart apps," this situation does not hurt their profit margins, since there's no inventory space, and most of them are free. Back in 1983, physical cartridges had to be sold in toy stores with limited space, and the console makers had no control over the quality of these games. When the hardware of the Atari 2600 could easily handle the graphics of the arcade versions of Pac-Man or Zaxxon, but the home console version looked nothing like them, it's no wonder the consumers ran away, and the toy stores decided home gaming was just a fad.
Atari could not control what third party developers could publish and market to toy stores. Hell, all the fast food restaurants at the time had their own horrible branded versions of Frogger or Pac-Man, and they weren't free, or you could get them with Happy Meals. No wonder the whole thing collapsed. Nintendo had to sneak back into America as an "entertainment system" and had to market terrible accessories to convince Toys R Us that they weren't "consoles," "cartridges," or "joysticks." This is why you have unwieldy names today, like game paks, controller pads, or main systems. Good times, good times. Also. Pong Laser. That's just gratuitous, but I'm just pointing it out, not complaining.
Anyway, the goddesses give their all, and thwart Tari's suicidal terrorism, but she still has some share power left to take out the city. But the real villain of all console gaming comes to save (?) the day, Arfiore (piracy). She makes a miniature version of her anti-crystal pyramid, and drains the last share from Tari's crystal. I guess she didn't take to eggplant farming after all. She claims she's just saving the world of Gamindustri for herself to conquer someday. Sure. Piracy is really parasitism anyway, so she had to protect the host. Good tapeworm. Sit.
And then, after some rebuilding from the damage, we have a party. Neptune declares the friendship treaty null and void, because they don't need it anymore. They're real friends. Aww. Victory Slash!
Final Thoughts: Hyperdimension Neptunia was great fun, especially for those who grew up with console gaming, or who were fans of the video game the anime was based on. It's basically a magical girl template, complete with childish versions transforming into waaaay adult versions of themselves. Except for Leanbox (Xbox). Whoa. Those Americans and their rich food, amirite? Good fun, cute girls, silly and funny gags, some serious adventures, with your power of friendship and loyalty morality message. You won't have to twist my arm to see the next installment.
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